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Nils Ek
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4 projects
Inverse Kinematics Rig
January 1
Animation done externally will not always fit the environment that the characters will exist in, and this was the case for my 6th game …
Tool
System
Gameplay
C++
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Foliage Painter
January 1
While my group was working with set dressing our game Spite: The Curse of Tzalozel, many people became irritated with the pipeline. The game …
Tool
System
C++
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Entity Component System
January 1
During the summer of 2025 I created the first draft of my Entity Component System hoping that I would be able to use it in the upcoming game …
System
C++
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Vertex Painting
January 1
One texture repeated over a large area can easily look repetitive, and creating one large texture for the entire surface is not plausible. …
Tool
System
C++
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