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Steel Over Eden

The sixth game project I made at The Game Assembly. This game is a first person shooter that takes place 300 years after the earth was abandoned due to nuclear war. From the safety of space humanity has lately started to observe activity back on earth and starts to send down scout missions to find out what is going on. One of those sent is you, Sergeant Iris.

Created in my group’s custom game engine built with C++ and DirectX 11.

Screensots

SteelOverEden SOELibrary SOELibrary

Contributions

  • Vertex Paint
  • Foliage Paint
  • Enemy AI
  • Inverse Kinematics
  • Wwise integration
  • Entity Component System